Heather Lister, Founder and Senior Consultant
She holds a Pennsylvania Teaching Certificate in Library Science (K-12), Instructional Technology (K-12), Principal’s Certification (K-12) and Middle-Level Mathematics (7-9).
Heather has presented at FETC, TCEA, ILA, and ISTE among many other state and regional conferences. To keep up with her latest adventures, follow her blog, heatherlister.com
Jessica Malloy, Consultant
Jessica is a STEM Curriculum and Instructional Specialist and consultant on the topics of makerspace and space transformation.
Her library transformation was featured in Diana Rendina’s book, Reimagining Library Spaces. Jessica is a co-founder of Gadget Girls, an engineering initiative raising interest in STEM disciplines particularly for girls in Grades 3-5. Jessica currently serves as a Collaborative Leadership Team Leader on the National Girls Collaborative Project. She also serves on the Teacher Advisory Group for Pitsco. Jessica is an ExxonMobil STEM Academy Alum, presented at NSTA, TCEA, CAST, TLA and ISTE to share her passion for STEM and making. Jessica currently resides in Plano, Texas with her three children.
Erick Hanson, Consultant
Erick is a Media Specialist and Technology Coach in the East Pennsboro Area School District in Pennsyvlania. Prior to this role, he spent 12 years as a high school history teacher. Erick created EP Media, a student-led, competency-based, new media company, through which students learn video production, but also business, marketing, project management, fundraising, budgeting, and more. Erick holds a Masters of Arts in 21st Century Teaching and Learning from Wilkes University.
Erick is also the co-host of the Greater Educator podcast.
Rob Shoaff, Consultant
Rob joins Construct Learning with a masters degree in architecture and urban design from MIT and over 10 years of professional experience ranging from Teen Expression Center-Harrisburg (TECH) Coordinator at the Neighborhood Center, to projects like Harrisburg’s Southern Gateway Project, to Hope VI housing in Philadelphia and New Orleans. Additionally, Rob brings 5+ years in teaching college and high school vocational education to the Foundry. Dedicated to service based learning, Rob seeks to marry academic theory with practical everyday problems. For example, in 2013 Rob created a 1:1 model of Midtown Harrisburg in Minecraft with the goal to use the game to teach civic engagement, “City as School.” He is passionate about building digital literacy through 21st Century Learning and STEAM (STEM+Art) design & systems thinking. He has led workshops on a variety of maker related topics including Google for Education, community design, stop frame animation, film, littleBits, 3D modeling, Makey Makey, Minecraft, video game design and Scratch programming.
Nathan Kraai, Consultant
Nate comes to Construct Learning with a wealth of knowledge in the areas of design thinking and school makerspaces. Currently a Makerspace Facilitator at Oak Hills School in Nashville, Tennessee, he is a creative problem-solver who leverages curiosity and empathy to
create learning experiences that empower learners to dive deep, be
creative, and impact the world around them. Stanford trained in Design
Thinking, Nate believe that a human-centered approach to issues enables
people to emotionally connect and invest in creating powerful solutions
to company issues or worldwide problems.
Paul Shircliff, Consultant
A former classroom teacher, Paul is a Maker Educator now works to help other educators and students find their inner Maker.
Paul earned a Bachelors of Science in Engineering Physics at the University of Toledo in 1989 and worked in the Nuclear Power industry for several years. When some life events brought him home, he earned a Master of Arts in Teaching at Kent State University because he liked helping people learn new things. He has been a STEAM teacher for 22 years, mostly with Physics and Geometry at the high school level, but some at community college and some at junior high. His learning space evolved over time to incorporate more PBL, technology, and Maker projects. He is a tech geek and usually at the forefront of technological and pedagogical shifts in education.
Paul has presented about Maker ideas at SPARCC, NEOTIE, PodStock, MACUL, APS3T as well as other topics like Project Based Learning, Wearables, and Student Voices in assessment. He is part of a group that organized the first Edcamp NEO Maker (North East Ohio) in August 2018. Paul has worked with coding and 3D printing for many years, and recently started into laser and vinyl cutting. He travels to learn from other schools and people incorporating STEAM and Maker in their learning environments.